Util
class Util extends Node
Methods
func delta_lerp(from: Variant, to: Variant, weight: Variant) -> Variant
GonerEngine's own implementation of frame independent lerping. The same as Godot's @GlobalScope.lerp, except weight is frame independent Note: Actually uses dtmult (deltatime * 30) to be consistent with Deltarune's 30 FPS logic
func sec_to_frames(seconds: float) -> float
Converts seconds to physics frames (1/30th of a second)
gdscript
Util.sec_to_frames(2.5) #returns 75.0func frames_to_sec(frames: float) -> float
Converts physics frames (1/30th of a second) to seconds
gdscript
Util.frames_to_sec(75.0) #returns 2.5func explode(node: Node2D, scale: Variant, speed: float, volume_scale: float, offset: Vector2) -> void
Explode a Node2D
